The Play’s the Thing

There is much to like about Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow, assuming you can ignore the title, which is taken from Macbeth. Oh, yes, you’ll also need to ignore all the other references to Macbeth in the novel. But if you’re able to do that (and good luck), you’ll find the novel is an engaging look at video games and the impact they’ve had culturally over the last forty years.

The story relates the decades-long love affair between Sam and Sadie. Refreshingly, the affair isn’t sexual. Their love is built upon a deep friendship and a fruitful creative partnership. They meet in a hospital when Sam is twelve and Sadie is eleven. Sam’s foot has been destroyed in a horrific car crash. He needs multiple surgeries and essentially lives in the hospital for months. Even after the surgeries, he’s crippled – and not just in the physical sense. Sadie’s sister has cancer, so Sadie is a daily visitor to the hospital for much of the time Sam is there. They bond over video games.

The importance of play in life is undeniable. But Zevin’s observations on video games and play have heft, because Sam is the perfect avatar. “Sometimes, I would be in so much pain. The only thing that kept me from wanting to die was the fact that I could leave my body and be in a body that worked perfectly for a while – better than perfectly, actually – with a set of problems that were not my own.” That’s powerful. However, at other times, Zevin’s celebration of play and video games is silly. “To allow yourself to play with another person is no small risk. It means allowing yourself to be open, to be exposed, to be hurt.” Even if that’s true, it doesn’t mean play and video games are unique. The same thing could be said about gardening, being pen pals, going on long drives, or doing anything with someone you have an intense connection with. The activity isn’t relevant, the connection is. And Sam and Sadie have an intense connection that can be tempestuous.

The novel follows their relationship into adulthood where they form an artistic collaboration (because, as Zevin convincingly argues, video games can be art) that becomes a successful business. They have strong personalities and opinions, which give birth to petty jealousies and major clashes of vision. Still, their friendship survives and evolves.

Zevin succeeds with these themes, but she isn’t satisfied. Intimacy built around art, creativity, collaboration, and friendship are all well and good, but Zevin wants you to know her novel is art, too. And it’s important. She conveys this through frequent references to Emily Dickinson and William Shakespeare. Her obsession, however, with Macbeth is strange within the context of this novel. Macbeth is a different kind of play, and it doesn’t seem well-suited for Zevin’s story.

In Macbeth there is no redemption or rebirth. Tomorrow, and tomorrow, and tomorrow is how Shakespeare begins one of his great soliloquies. The one that ends with life is a “brief candle . . . a tale told by an idiot, full of sound and fury, signifying nothing.” Death is final in Macbeth, as it is in everything. Except video games. Zevin alludes to this herself and does so unironically. “What is a game? . . . It’s tomorrow, and tomorrow, and tomorrow. It’s the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever.” Fair enough, I guess. That is, after all, a great description of a video game but it’s a lousy one of Macbeth.

So what are we to make of Zevin’s constant allusions to Macbeth? Is life, friendship, art, and play nothing more than sound and fury signifying nothing? Her novel suggests the opposite, that there is solace and meaning in intimacy, creative collaboration, and even video games. So why bring nihilistic Macbeth into all this? It’s a puzzling distraction in an otherwise compelling and enjoyable story.

Gladiola Overdrive, Chief Editor

The Past is Epic

Don Winslow’s City of Dreams is the second installment in the Danny Ryan trilogy. As with City on Fire, the first installment, Winslow continues to be inspired by Homer and Virgil, as he sprinkles quotes from the Iliad and the Aeneid throughout. For example, City of Dreams opens with this from the Aeneid: “Of wars and a man I sing, An exile, driven on by fate.” Referencing these ancient epics might be a gimmick, but it works because the quote describes Danny Ryan as much as it does Aeneas, though I would argue the series, so far, has more in common with the Odyssey. Let me know when I start sounding pompous. Oh, wow, that was fast.

The story opens with a potential bang. It’s 1991 and Danny Ryan is in the California desert. He’s on his knees and someone is holding a gun to his head. So suck it, Homer, that’s how you start an epic. Virgil, meanwhile, is wondering how we got here. Fortunately, there’s a flashback to provide that answer.

Danny and his small crew of Irish mobsters are fleeing Providence, Rhode Island, after losing a gang war to the Italians. His wife has just died of cancer, so his infant son comes with him. His elderly, alcoholic father is along for the ride too. They make it to San Diego doing off-the-books jobs. Life is tough, but at least he’s still alive. Soon a shadowy government figure gives him an opportunity to make some real money – the kind that could provide him a new life. It sounds too good to be true. No one ever gets a new life, right? “You might get a fresh start, a second chance, but your old life stays with you.” Danny should say no but he says yes. And so the story goes until Danny lands in the desert giving the side eye to that pistol.

The futility of trying to escape your past is the major theme here, and many of the characters, at least the ones who didn’t die in City on Fire, return. To the reader’s delight, that includes Danny’s mother. She’s a modern-day goddess who knows the secrets of many powerful people.

Lots of things happen, and lots of poor decisions are made as Danny travels to the desert. His brief foray in the movie business is chief among those poor decisions. To Danny’s great surprise, Hollywood is making a movie of the gang war he barely survived. Anyone who’s seen a Martin Scorsese movie knows Hollywood “gets off” on the “exploits of real-life gangsters.” There’s much humor here, but for Danny there’s also unneeded publicity. More poor decisions are made.

Hollywood is all about reinventing yourself, and Danny tries but he’s no movie star. He runs all the way to the city of dreams to get away from his past, “But nothing is more persistent, more patient, than the past. After all, the past has nothing but time.” City of Dreams is a great read and a welcome installment in the Danny Ryan trilogy. It does exactly what it’s supposed to do; it leaves the reader wanting a third installment.

Gladiola Overdrive, Chief Editor